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Cassidy Parker

'We've never heard our own music like this before': Artists respond to performing in spatial audio at Full Cycle

Following an informative Live Spatial Audio Demo, Polygon and The Other Side hosted a spatial audio concert series at the Amsterdam Dance Event on 17 and 18 October. This two-night event was designed to put the demo into action — to show audiences just how different it sounds and feels when you listen to live performances on a fully spatialised system.



Night one’s line-up included atmospheric, melodic and moving performances by Stimming and Christian Löffler. And Friday night showcased the bold brassy sounds of Stavroz’s full band; the full power of O/Y, who is so deeply familiar with spatial audio; and beautiful support performances by Judith Ahrends and Anthoni Logos. 


Hearing music in spatial audio is a completely different experiences — for audiences familiar with the artists’ music, and even for the artists themselves.


Christian Löffler heats up the dance floor on night one of Full Cycle


“I arrived for soundcheck without high expectations, but after hearing the system, I thought, ‘Wow, this is so cool, I want to use a system like this every time I play’. I didn’t have to change anything about how my live set is prepared. Everything is divided up into individual elements already, so it was easy to place the elements in different areas and to move them around. On the dance floor, it feels like the sound is surrounding you, coming closer and moving further away.” — Christian Löffler


Stavroz comes out horns blazing on night two


“It was really cool hearing our music on this kind of sound system. We’ve never heard our own music like this before. Everything fit really well into the space, everything had a lot of room. It’s the first time that we’ve played on this sort of system and I’m so excited for it. I even closed my eyes during soundcheck and thought, ‘This is going to be amazing’.” — Stavroz


O/Y performs on a Polygon stage for the second time, closing night two


“My first experience with spatial audio was super complicated from an artistic and technical standpoint. But when I started working with the Polygon team, it was insane how much easier and more intuitive the process had become. It was a great experience. For me, sound design is so important — it’s always where I start when I produce. And if it isn’t just about sound design but spatial design too, then it becomes so much more complex. And that’s such an interesting thing to explore.” — O/Y


ADE was just the beginning. Looking ahead, we aim to bring spatial audio to audiences, artists and venues all over the world.


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